Thursday, February 18, 2010

Communities of practice

members have some shared goal, interest, need, or activity that provides the
primary reason for belonging to the community
• members engage in repeated active participation and there are often intense
interactions, strong emotional ties and shared activities occurring between
participants
• members have access to shared resources and there are policies for determining
access to those resources
• reciprocity of information, support and services between members
• shared context (social conventions, language, protocols).


Users should be able to...
• Tell who is speaking
• Provide feedback to a speaker verbally or non verbally
• Follow a conversational thread when there are multiple speakers
• Backtrack on a conversation
• Know if conversation is being logged
• Signal which conversational thread they are attending to
• "Hear" everything that is said (locally) with enough time to process it
• Communicate with different "voices" (e.g. say, emote, think, change real voice)
• Indicate level of engagement (e.g. be able to indicate when otherwise engaged in
real world conversation).

Widening the Net: Workshop Report on the Theory and Practice of Physical and Network Communities. Steve Whittaker, Ellen Isaacs & Vicki O'Day

Friday, February 5, 2010

Wiki - supporting communites of practice

Video article explaining how wikki works as a support for communities of practice.

Fridge magnets - online


Communities of practice relies on an active , sharing of informatation about a common topic or theme. This game allows people to interact at once using flash and could be a good basis for an online message board where inforamtion and thoughts are collected and displayed together ( in real time)

http://www.kongregate.com/games/QRious/fridge-magnets

Wednesday, June 24, 2009

Monday, January 19, 2009

New phone features 'baffle users'

More features mean the interface design needs rethinking.
clipped from news.bbc.co.uk

New phone features 'baffle users'




Children using mobile phones, BBC
Setting up a new mobile phone is no longer child's play.


The complexity of modern mobile phones is leaving users frustrated and angry, research suggests.

Some 61% of those interviewed in the UK and US said setting up a new handset is as challenging as moving bank accounts.

Compiled by consultants Mformation, the survey found 85% of users reporting they were frustrated by the difficulty of getting a new phone up and working.

Of those questioned, 95% said they would try more new services if the technology was easier to set up.

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Wednesday, January 14, 2009

Games will 'eclipse' other media

clipped from news.bbc.co.uk

Games will 'eclipse' other media




Scene from Guitar Hero
Mike Griffith cited Guitar Hero as a sign of the influence of gaming
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Friday, April 25, 2008

Virtually real

I first realized the complexity of the virtual v's real during my final year at University. All dissertations needed to by typed up. Typically I had no money to pay and approached the “computer room” with trepidation. Actually everything went OK. I had done three or four weeks of typing at an after school class and so my typing was better than expected. Just as I was completing and my fingers were dropping off with the pain I saved the document. Suddenly the letters started fluttering down off the end of the sentences and words, they fell more and more and slowly a pile of letters started collecting like sand at the bottom of the screen. I was dumbfounded “but they’re not real. They are blobs of lights how can they fall and pile up?”
It was a virus and until I knew this, my mind had been blown away for a moment.. the virtual became “real”. The letters had solidness a form they had presence. They were living!